A team activity to understand what was liked, learned, lacked, and longed for at the completion of a sprint or project.
A quick team assessment based on agile manifesto principles
Cloud native applications reacting to demand.
Always have a fall back solution
Exposing a small number of real users to a new version
Also a review on the developer's ego
Which group are you in?
A software package that contains everything the software needs to run.
Get agreement upfront when creating reusable services
Letting a small group of interested users test features before others
Improve the quality and usability of your product design
Have the whole team deliver current, useful, documentation using the minimum of effort
A collaborative practice for developers and designers to build shared understanding in service of outcomes based delivery.
A pattern to help in modernisation and migration projects.
Go all the way ... through the funnel
Lean, agile and low-cost method of quickly capturing user feedback
Provide expert review of UX designs
A collaborative meeting, where the Product Owner together with the team define the work and effort required to meet the Iteration (Sprint) goal.
The Kanban Picture suggests a "work dynamic" for teams starting with the Kanban Method.
Visualized workflow management method to maximize efficiency and become more agile.
Short, highly focused presentations
A quick team retrospective, or way to evaluate ideas
Reflect, inspect and adapt ways of working to drive continuous team improvement
Understand what's working, what's not, and areas of opportunity
Shift left security by running through a checklist during code review.
An event to demonstrate and show the outputs and outcomes of a team's work over a recent time period
Quantitative testing of two alternative designs to learn which better leads to a specific goal
Quantitatively test how multiple factors influence the success of a design
The act of explaining a story to the pair of developers right before they pick it up.
Improve Story Pointing over time
The cost of reworking quickly implemented solutions
Quickly sketch rough ideas for the user interface.
Observe and learn from real users